Inside Autodesk Animator: The Complete Guide to Animation on by Leah Freiwald

By Leah Freiwald

The total advisor to animation on a laptop.

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Inside Autodesk Animator: The Complete Guide to Animation on a PC

The whole advisor to animation on a laptop.

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But the time comes when you say, "Eureka! I have an idea for something to animate! " This chapter describes the preliminary steps for designing an animation so that the parts ultimately fit together and produce the effect you want. If you are new to animation, you'll learn basic techniques for planning your projects. If you are an experienced animator, you'll see which features let you apply techniques you've used in other media or in other programs. Planning Ahead Because the essence of animation is movement, you need to plan how your animation begins and how it ends.

You'll change the key color (the color in the slot to the left of the mini-palette) to gray for the background. Then you'll draw the layout in white using a brush four pixels wide. o restore defaults. Click [A] Right click screen Displays palette panel. Selects gray-scale cluster. o home panel. Right click key color Highlights key color slot, indicating it's selected for changing. Right click cluster Click elui:hr Pick a m8lium gray shade as key rolor. Click key color Open PIC Select APPLY INK Selects key rolor as current rolor.

For the exercises in this book, we'll assume that the default settings are in effect at the beginning of each chapter. To restore the defaults, select RESET on the FLIC menu and confirm by clicking [Y] or typing Y. Since you haven't created anything memorable yet, it's okay to reset the program now. o reset defaults. 1-20 Setting Upa Studio Now the screen is blank and the arrangement of items on the home panel is back to its original state. The colors in the mini-palette and cluster are the same as they were originally, the brush size toggles b etween 1 and 4, and all the other original default settings in the program are restored.

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